When VR technologies become available at every home, for every individual, indeed there will be a noticeable downside. For those who are promoting it, know they are also selling few lies to convince the public that VR is safe. Few have given the early warnings regarding time consumption telling that the use should not exceed 20 min a day. Research studies indicated that the overuse of the VR games can cause different disorders and panic attacks. The VR consumption is a gateway for less knowledge, and more disorders.
The effect of VR can be inspired from the movie WALL-E. Indeed the movie explains how the life style of our youth might become of we surrender to all the technologies around us. Obesity and narrowed minds!
When the GUI functionality is separated from the original platform structure, from the computer and launched through peripherals that are only 2.5 inches away from our eyes such as the VR googles, they make what is called a ‘fake reality’ real. The 2.5 inch distant will become the new alignment of the dimensions that we see in real life. Indeed, futuristic technology may exclude the GUI and rely on physical features only and some holographic technologies. We must understand that the minds of today are far away from the minds of tomorrow. The minds of tomorrow will need technologies that enhance the motor skills more than anything else. Definitely it’s a different kind of motor skills, not the ones we gain while VR- ing. This is not to say that VR is not fun. Indeed it is and in some cases it may produce a greater out come. For example, the use of VR for strokes and other illnesses, but not for the mass to become ready for abuse.
If we are able to differentiate between space and place, you may invent technologies for the future. If we don’t, more technologies like VR to come. Tuan (1975) said place is this part that adds to space true meanings and cultural understanding built by the experience of the individual. Dourish (2006) said that space is something we can only encounter after words. “Space is freedom and possibility, place is comfort and security” Bob Henderson (2001). Tuan ( 1975) proved to the world that natural place is a major contributor to gain systematic knowledge, only through the real world. Aldo Leopold, you should know this man, feared that ” education and culture have become synonymous with landlessness. So, the more artificial is you your environment, the more it is controlled to limit your knowledge and cause you disorders. Lets make technologies as they serve as the new play grounds that we use to know in the past, or lets enhance our play grounds with technologies that may attract the youth.